SURVIVAL • FIELD NOTES

Beginner Guide

Learn the basics of movement, supplies and the health panel before your first descent.

REVIEWED 13 NOV 2026 / VERSION AND SOURCES BELOW

THE SHORT ANSWER

Start with the in-game Basic Training, gather supplies and check the health panel when you are hurt. The Steam release offers adjustable run settings, so take time to choose a setup that suits you.

Where should a new player start?

Start with Basic Training. The developer’s tutorial covers moving, interacting with the environment and inspecting injuries. Its default keyboard instructions use A and D for movement and Space to jump. Check the game’s current settings if your controls differ.

The in-game course list also describes First Aid, Crafting and Movement lessons. Its unlock descriptions associate First Aid with reaching layer 2, and Crafting and Movement with layer 3. We have not independently tested every unlock condition.

What should you pay attention to first?

Keep track of your light, supplies and condition as you explore. The game’s tutorial introduces containers and shows how to inspect a body part when injured. Treat each descent as a chance to learn what your current equipment can handle.

In an early full-game playthrough, BluePawClaw talks through a run involving injuries and limited supplies. That is one player’s experience on a build whose precise patch number is unknown, not a guaranteed route.

How do you check your health?

The tutorial uses R or the heart button to open the health panel. Examine affected body parts, then use appropriate in-game items. See Health Panel and Moodles for the panel and Injuries and Treatment for the limited item descriptions we have checked.

Can you change the challenge?

The Steam listing describes settings that adjust aspects of a run, including hazards and loot. Exact effects depend on the selected settings; see Time Limit and Run Settings.

FOLLOW THE EVIDENCE

Sources & scope

Reviewed 13 November 2026. The developer’s language file was marked version 1.0.1 when checked; its branch may change. We have not independently play-tested every mechanic.